Fuse Shuffle
Defuse THREE waves of symbol bombs. Every Slide, Swap or Pulse burns one fuse tick on surviving bombs. Pulse hits bombs matching their shield; each successful hit advances that shield ▲→◆→●→▲, so the next alignment changes. The final wave is armored and needs TWO hits per bomb. Swap neighboring shields to solve non-cyclic patterns. Read each bomb’s armor and individual fuse; reaching zero ends the relay.
Controls & scope
Tap the board or named controls. Tab and Enter/Space operate buttons; R restarts. The game-specific failure conditions are described above; terminal results lock input until Restart.
This is an original compact mechanic study, not a copy or full reproduction of the reference game. Research and scope are documented in README.md.
Original code & procedural visuals · Private local collection